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MY HOUR
The goal of the application is to reduce screen time increase productivity by tracking your screen time and setting personal goals.
Role: Visual Designer , UX Designer, UX Researcher
Tools: Figma, Notion
Team: Individual
Duration: 2 months
Problem:
We're constantly connected to technology through our phones, laptops, tablets, TVs, and other devices. It distracts us from completing our to-do lists, but it can also harm our eyes. Say goodbye to addictive games, text messages, and Instagram Stories and hello to this app that will help you reduce your daily screen time.
Design Sprint Process:
Understand , Ideate , Decide , Prototype and Test
Understanding Problem
To learn what users need and dislike about the apps which serve similar purpose, user research was conducted through user interviews.
User Research
I conducted user interviews to
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Understand whether users are interested to manage their screen time
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Gather their expectations from the app
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Find out their experiences with other screen time managing app
Target Audience
Students, Young Professionals
Interview Process
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Interviewed 8 participants with diverse backgrounds
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Same set of questions for all participants
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Ensured that all the responses are personalized answers but not generic ones
The research results were rapidly transformed into empathy maps, sketches, wireframes, and prototypes
Empathy Map

POV Statements

Goals
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Displaying app usage and unlock count
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Shows statistics of phone usage
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Setting challenges on apps
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Wants the features to be found at the same place
Frustations
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Loses track of time sometimes when using phone swiping through reels and feels bad about it
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Cannot manage time productively
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Mental health issues
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Without knowing the ideal time, it’s hard to understand the analytics.
Logo Design

This Logo represents a timer to manage time and reduce the screen time
Crafting Hand Sketches
To understand the ideas for the development: How the app is going to look and functions ?

Wireframes : Low Fidelity Prototypes

High Fidelity Prototypes
I built the solution for ease and employing the swipe interaction, which is the most popular navigation strategy and makes it easy for users to browse the app, with a complete grasp of what belongs where.








User Testing
Testing Setup
I conducted a usability testing session with 5 individuals performing the same tasks to validate the solution
The goals of the testing session were to see if the intended solution met the user's needs, to uncover problems and fix them in an iterative way, and to get true statement
Guiding Questions
Task 1
Setup a Whatsapp fast challenge
Task 3
Go to bookmarks
Task 2
Go to profiles section
Task 4
Add a story and view stories

Conclusion
What went well ?
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Spacing and icons for challenges
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Stories section motivates users
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Detailed analysis of usage
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Setting Meditation
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App blocking challenges
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Adding addiction level
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Daily and weekly stats helps with regular tracking

What could be improved ?
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More testing needs to be done with domain leaders and users to appraise the solution properly
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More in-depth research with a larger group of people could be done to figure out underlying issues
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